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Official League Rules

The league rules outline the increased/expanded league organization and structure. Below are the updated rules and policies of the league. Please check back often and refer to the pdf version of the rules and guidelines as the pdf contains the most recent edition.

 

Official League Rules

of the

Basketball League

 

 

Basketball Operations Dept.

Director Name, Executive V.P. of Basketball Operations

 

 

Section I – Number of Players
1.      The League Registration Fee covers a roster of 8 players.
     A.  Any additional player added to the roster will be $40

2.       Teams are allowed to play with a minimum 4 players.

3.       If a team has less than 4 players at the original start time of the game, the team will be given a 10 minute wait period. The clock will start at the original start time of the game and run for 10 minutes. The opposing team is granted 2 points for each minute a 4th player is not on the court and ready to play. If a 4th player arrives before the 10 minute run-off, the game picks up at the point of run-off.

4.       If agreed on by both teams, the opposing team may select a 4th and/or 5th player for the team needing additional players.

Section II – Referee Fees/Forfeits

1. Prior to each game, each team will be responsible for a $30 referee fee.
2. If the $30 is not paid, that team will be forced to forfeit. NO EXCEPTIONS
3. Any team that forfeits is responsible for their referee fees and the other teams referee fees which must be paid within 72 hours. The only way a team will not be responsible for the referee fees is if the team notifies the league by 12 noon on the Thursday prior to the game.
4. Any team that forfeits 2 consecutive games will be ejected from the league with no refund.



 

 

Section III – Substitutions

1.       A substitute shall report to the scorer and position himself/herself to the side of the scorer’s table.

2.       The substitute shall remain in the Substitution Box until he or she is beckoned onto the court by an official.

 

 

Section IV – Uniforms (Player Jerseys & Trunks)

1.       Each player shall be numbered on the back and/or front of his/her jersey with a number of solid color contrasting with the color of the jersey.

2.       The home team shall wear light color jerseys, and the visitors dark jerseys unless otherwise approved.

3.       Each player shall have matching trunks.

 

 

 

Section V – Last Two Minutes

1.       When the game clock shows 2:00 in the 2nd half, the half is considered to be in the two-minute period.

2.       The clock will stop on all dead-balls during the two-minute period.

 

 

Section VI – Fouls

1.       Each player is allowed 6 fouls during a game. If a player reaches 6 fouls he/she is no longer eligible to resume play during game.

2.       Players losing eligibility to resume play must remove themselves from the area of play in a timely manner.  Failure to do so will result in the issuance of a technical foul.

 

 

Section VII – Timing

1.       All halves of regulation play will be 20 minutes.

2.       The first overtime period of play will be 2 minutes.
3.       Any overtime period after that will be 1 minute.  

4.       Two minutes will be permitted between halves of all games.

5.       60 seconds will be permitted before any overtime period.

6.       A team is permitted a total of 30 seconds to replace a disqualified player. 

7.       Teams are permitted a 5 minute warm-up period prior to the start of regulation.

 

 

Section VIII – Timeouts

1.       Each charged timeout shall span a period of 60 seconds.

2.       Each team is entitled to four (4) charged timeouts during regulation play. Each team is limited to no more than two (2) timeouts per half.

3.       In overtime periods, each team shall be allowed one (1) timeout.

 

 

Section IX – Conduct

1.       An official may assess a technical foul, without prior warning, at any time. A technical foul(s) may be assessed to any player on the court or anyone seated on the bench for conduct which, in the opinion of an official, is detrimental to the game.

2.       A maximum of two technical for unsportsmanlike acts may be assessed any player, coach or trainer. Any of these offenders may be ejected for committing only one unsportsmanlike act, and they must be ejected for committing two unsportsmanlike acts.

3.       Any player or team personnel assessed 6 technical fouls during a season will result in suspension for the remainder of the season. Any player or team personnel suspended from 2 seasons will no longer be allowed to participate in any other league events.

4.       Cursing or blaspheming an official shall not be considered the only cause for imposing technical fouls. Running tirades, continuous criticism or griping may be sufficient cause to assess a technical. Excessive misconduct shall result in ejection from the game.

5.       A player, coach or trainer must be ejected for:

    A.      A punching foul

    B.      A fighting foul

    C.      Technical foul for an attempted punch or swing with no contact or a thrown elbow toward an opponent above shoulder level with no contact

    D.      Flagrant foul penalty

    E.       Participation in the game when not on team’s active roster list

    6.       A player ejected from play must remove himself/herself from the court of play in a timely manner. Failure to do so will result in his or her team forfeiting game.

 

 

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